Lanwin ("The Kaboomist")
Lanwin the Kaboomist
Male gnome alchemist 1 (Pathfinder RPG Advanced Player’s Guide 26)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 11 (1d8+3)
Fort +4, Ref +5, Will +0; +2 vs. illusions
Defensive Abilities defensive training
Speed 20 ft. (15 ft. in armor)
Melee dagger +1 (1d3/19-20)
Ranged bomb +4 (1d6+3 Fire) or
sling +3 (1d3)
Special Attacks bomb 6/day (1d6+3 fire, DC 13), hatred
Spell-Like Abilities (CL 1st; concentration +3)
1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Alchemist Extracts Prepared (CL 1st; concentration +4)
1st—crafter’s fortuneAPG (DC 14)
Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 15
Base Atk +0; CMB -1; CMD 11
Feats Brew Potion, Extra BombsAPG, Throw Anything
Traits deft dodger, fast-talker
Skills Acrobatics -1 (-9 to jump), Bluff +7, Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +3, Knowledge (arcana) +7, Perception +6, Spellcraft +7, Use Magic Device +6; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan
SQ alchemy (alchemy crafting +1), gnome magic, mutagen (+4/-2, +2 natural armor, 10 minutes)
Other Gear studded leather, dagger, sling, backpack, bedroll, belt pouch, hemp rope (50 ft.), portable alchemist’s labAPG, sunrod (3), winter blanket, 6 gp, 8 sp, 3 cp
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Lanwin comes from a disadvantaged background. He grew up an orphan on the streets of a large city. Eventually he made the acquaintance of an alchemist who served as his mentor. Since coming of age he has made his way in the world as an explorer, scavenger, and freelancer.